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Drav — The Fixer

Archetype: The Fixer (Repair / Material Survival) Progression: Patchworker (repair broken gear)

“It's barely holding together, but it'll get us across.”

Starting Tags

  • Factory-Broken (You know the inner workings of old machines, and the scars they leave.)
  • Knows the Smell of Rot (You can tell when something—or someone—is too far gone to save.)

Starting Drive

  • "Find the old supply cache hidden in the Weald to keep Cinderford from starving."

Starting Gear Pack (Fixer)

Pack Limit: Belt Rig (2 slots), Satchel (4 slots) — Total Burden 2 Carried Gear: - Tool Kit (General) (Wide 2) [Tools, Heavy] - Spare Parts Bundle (Wide 2) [Material: Scrap, Salvage] - Lockpick Roll (Small 1) [Lockpicks, Delicate] - Med Kit (Field) (Wide 2) [Field Dressing, Sterile (Limited)] - Rations (3 Uses) (Small 1) [Food (3)]

Identity & State

  • Trauma: [ Blank — triggers when taking too much Harm or extreme Cost ]
  • Conditions: [ Blank ]