Worlds-that-Remember
A TTRPG
Worlds That Remember — Core Rules
Canonical Section Titles:
- Introduction
- Resolution System
- Aspect Dice
- Dice Pool Construction
- Dice Results and Bands
- Tags
- Action Cards
- Support Reactions
- Gear and Inventory
- Fatigue
- Conditions
- Trauma & Scars
- Scene Types
- World Cycle and phases
- Locations
- Factions
- Exposure
- Attention
- Doom Clock
- Catastrophes
- Death and Legacy
- Progression
- World Arbitration
- Design Targets
Appendix:
A2. Pack Cards
A3. Gear Cards
A4. Conditions
A5. Character Tags
A7. Factions
A8. Locations
A10. Trauma & Scars
A11. Catastrophes
A12. Starting Gear