A10. Trauma & Scars — Examples (Ready to Apply)
Trauma event examples (what triggers a check):
- name: "Trauma: Repeated Harm" trigger: "Second harm Condition in one Scene" effect:
- "Already Wounded; you would gain Exhausted from COST 3. Trigger Trauma Check." persistent_pressure:
- "Requires immediate resolution." removal:
-
"See Section 12.3 (Trauma Check)."
-
name: "Trauma: Critical Strain" trigger: "COST die shows 4 during a dangerous act" effect:
- "COST 4 while climbing: Trigger Trauma Check, then apply fall/loss as appropriate." persistent_pressure:
- "Requires immediate resolution." removal:
-
"See Section 12.3 (Trauma Check)."
-
name: "Trauma Check Table" trigger: "When a Trauma event occurs" effect:
- "Roll 1d6: 1–3 Gain a Scar; 4–6 Gain a Condition instead."
- "If the result gives a Condition already present, convert it into a Scar." persistent_pressure:
- "Reference card." removal:
- "N/A"
Scar examples (permanent, identity-shaped):
- name: "Broken Lung" trigger: "Permanent" effect:
- "All strenuous physical tests gain persistent 1d4 COST."
- "If you Forceful (d8) on a Tag in a breathing-strain context, also add mandatory 1d10 DANGER." persistent_pressure:
- "You cough when the world goes quiet. Predators learn patterns." removal:
-
"Through Downtime: integrate, transform into Tag, or bind to Relic (Section 12.5)."
-
name: "Mind-Fractured" trigger: "Permanent" effect:
- "First time each Cycle you roll OPPORTUNITY 9+, also gain +1 Attention."
- "In Social Scenes, treat CONTROL 1–2 as Sloppy with a mandatory complication." persistent_pressure:
- "Memories don’t line up. People notice." removal:
-
"Through Downtime: integrate, transform into Tag, or bind to Relic (Section 12.5)."
-
name: "Crushed Hand" trigger: "Permanent" effect:
- "Fine tool use gains persistent 1d4 COST."
- "If you attempt delicate work without 'Tools' or equivalent, you cannot invoke CONTROL above d6." persistent_pressure:
- "You wrap it every night. It never stops aching." removal:
- "Through Downtime: integrate, transform into Tag, or bind to Relic (Section 12.5)."