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Support Reactions

8. Support Reactions

Support Reactions allow other players to meaningfully intervene in a roll even when it is not their turn.

Support is voluntary, risky, and always narrated.


8.1 When Support Is Allowed

Any player may Support another player’s roll if:

• they can plausibly affect the situation • they have not already Supported this roll • the table agrees the support makes narrative sense

Support may be offered before or after the acting player rolls, but must be declared before results are interpreted (Section 5).


8.2 Cost of Supporting

Support costs Fatigue. The Fatigue cost is phase-weighted (Section 10.3).

The cost is paid immediately, regardless of outcome.


8.3 How Support Works

To Support a roll, the supporting player must:

  1. Commit support (often by discarding a Support-capable Action Card; see Section 7.6)
  2. Narrate how they are helping
  3. Add one Aspect Die to the roll
  4. Roll that die themselves

8.4 Support Dice

• By default, Support adds one d6 Aspect Die • Tags, Gear, Conditions, or phase rules may modify die size • The Support die is read using Section 3 and the procedure in Section 5

Support dice are rolled by the supporting player.


8.5 Limits on Support

There are no hard caps on Support per phase.

Support is limited by: • the Fatigue economy (Section 10) • phase pressure (Section 14) • consequences of accumulating Danger/Attention (Sections 18–19)


8.6 Design Intent

Support exists to create: • table talk • shared risk • emotional buy-in • emergent collaboration

Help should feel meaningful — and dangerous.