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Death and Legacy

21. Death and Legacy

Death is not an endpoint. It is a transfer of weight.

Characters die — but what they built, broke, and believed does not.


21.1 When Death Occurs

Death may occur when: • a Catastrophic Fate result (1–3) strikes a character already Wounded • a Catastrophe resolves with the character at its center • a High-Stakes Scene fails with death as an explicit stake (Section 13) • a player chooses death to redirect Doom or preserve something else (Sections 19–20)

Death never occurs from a single unlucky roll without context.


21.2 Death Is a Choice

When death is imminent, the player is offered a choice: “What does your death preserve?”

The answer determines legacy.


21.3 Legacy Paths

Choose one:

• Location Legacy (Section 15) • Relic Legacy (Section 9 gear becoming a world object) • Faction Legacy (Section 16) • Successor Legacy (new character inherits a fragment)

Legacy produces Tags that persist and may later distort (Section 6.12).


21.4 Design Intent

Death ensures: • risk has weight • sacrifice matters • legacy outlives individuals • players are never removed from play