Death and Legacy
21. Death and Legacy
Death is not an endpoint. It is a transfer of weight.
Characters die — but what they built, broke, and believed does not.
21.1 When Death Occurs
Death may occur when: • a Catastrophic Fate result (1–3) strikes a character already Wounded • a Catastrophe resolves with the character at its center • a High-Stakes Scene fails with death as an explicit stake (Section 13) • a player chooses death to redirect Doom or preserve something else (Sections 19–20)
Death never occurs from a single unlucky roll without context.
21.2 Death Is a Choice
When death is imminent, the player is offered a choice: “What does your death preserve?”
The answer determines legacy.
21.3 Legacy Paths
Choose one:
• Location Legacy (Section 15) • Relic Legacy (Section 9 gear becoming a world object) • Faction Legacy (Section 16) • Successor Legacy (new character inherits a fragment)
Legacy produces Tags that persist and may later distort (Section 6.12).
21.4 Design Intent
Death ensures: • risk has weight • sacrifice matters • legacy outlives individuals • players are never removed from play