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Aspect Dice

3. Aspect Dice

Aspect Dice do not determine success or failure. They determine what success or failure costs, causes, or creates.

Each Aspect Die represents a different narrative axis. Multiple Aspect Dice may be rolled together.

Each die is read independently, according to its axis. Aspect Dice are never added together.


d4 — COST

The Cost die determines what is paid for the action.

Roll Cost Level
1 Negligible
2 Fatigue or strain
3 Injury, loss, or complication
4 Permanent Scar, Breakage, or irreversible change

The Cost die is most often added by: • Conditions • Desperation • Environmental hardship • Pushing beyond limits


d6 — CONTROL

The Control die determines how precisely the action is executed.

Roll Precision
1–2 Sloppy or unstable
3–4 Adequate
5–6 Precise and controlled

Low Control often introduces: • Collateral effects • Unintended consequences • Narrative instability


d8 — EFFECT

The Effect die determines how much the action changes the situation.

Roll Impact
1–2 Minimal
3–5 Moderate
6–7 Significant
8 Lasting change

Effect answers the question: “How much does this matter?”


d10 — DANGER

The Danger die determines how much attention or escalation the action causes.

Roll Escalation
1–3 Contained
4–6 Attention drawn
7–9 Threat advances
10 Immediate fallout

Danger most often advances: • local threat pressure (Sections 13 and 15) • Attention (Section 18) • Doom triggers when containment fails (Section 19)


d12 — OPPORTUNITY

The Opportunity die determines what advantages emerge beyond the original intent.

Roll Advantage
1–4 None
5–8 Situational
9–11 Strategic
12 Unexpected boon

Opportunity never negates Cost. It creates new options, not free success.


Aspect Dice Principles

• Aspect Dice describe meaning, not arithmetic • Multiple Aspect Dice may trigger simultaneously • High success may still be costly • Failure may still create opportunity • The world always reacts somewhere

Aspect Dice represent how the world reshapes itself around action.