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Trauma and Scars

A10. Trauma & Scars — Examples (Ready to Apply)

Trauma event examples (what triggers a check):

  • trigger: "Second harm Condition in one Scene" example: "Already Wounded; you would gain Exhausted from COST 3. Trigger Trauma Check."
  • trigger: "COST die shows 4 during a dangerous act" example: "COST 4 while climbing: Trigger Trauma Check, then apply fall/loss as appropriate."

Scar examples (permanent, identity-shaped):

  • name: "Broken Lung" mechanical_effect:
  • "All strenuous physical tests gain persistent 1d4 COST."
  • "If you Forceful (d8) on a Tag in a breathing-strain context, also add mandatory 1d10 DANGER." narrative_mark:
  • "You cough when the world goes quiet. Predators learn patterns."

  • name: "Mind-Fractured" mechanical_effect:

  • "First time each Cycle you roll OPPORTUNITY 9+, also gain +1 Attention."
  • "In Social Scenes, treat CONTROL 1–2 as Sloppy with a mandatory complication." narrative_mark:
  • "Memories don’t line up. People notice."

  • name: "Crushed Hand" mechanical_effect:

  • "Fine tool use gains persistent 1d4 COST."
  • "If you attempt delicate work without 'Tools' or equivalent, you cannot invoke CONTROL above d6." narrative_mark:
  • "You wrap it every night. It never stops aching."