Trauma and Scars
A10. Trauma & Scars — Examples (Ready to Apply)
Trauma event examples (what triggers a check):
- trigger: "Second harm Condition in one Scene" example: "Already Wounded; you would gain Exhausted from COST 3. Trigger Trauma Check."
- trigger: "COST die shows 4 during a dangerous act" example: "COST 4 while climbing: Trigger Trauma Check, then apply fall/loss as appropriate."
Scar examples (permanent, identity-shaped):
- name: "Broken Lung" mechanical_effect:
- "All strenuous physical tests gain persistent 1d4 COST."
- "If you Forceful (d8) on a Tag in a breathing-strain context, also add mandatory 1d10 DANGER." narrative_mark:
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"You cough when the world goes quiet. Predators learn patterns."
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name: "Mind-Fractured" mechanical_effect:
- "First time each Cycle you roll OPPORTUNITY 9+, also gain +1 Attention."
- "In Social Scenes, treat CONTROL 1–2 as Sloppy with a mandatory complication." narrative_mark:
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"Memories don’t line up. People notice."
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name: "Crushed Hand" mechanical_effect:
- "Fine tool use gains persistent 1d4 COST."
- "If you attempt delicate work without 'Tools' or equivalent, you cannot invoke CONTROL above d6." narrative_mark:
- "You wrap it every night. It never stops aching."