Starting Gear Packs
A12. Starting Gear Packs
All starting packs assume: • Pocket (2 slots) baseline • One additional Pack Card is allowed if the table wants a less-brutal start (recommended: Coat or Satchel)
A12.1 General Starting Pack (Any Character)
pack_cards: - "Coat (Deep Lining) — 3 slots, Burden 1" gear: - "Weathered Cloak (Small 1) [Warm]" - "Rations (3 Uses) (Small 1) [Food (3)]" - "Water Skin (Small 1) [Water (2)]" - "Knife (Small 1) [Utility, Quiet]" notes: - "If your table wants harsher starts, remove the Coat and force Pocket-only scarcity."
A12.2 Warden Starting Pack
pack_cards: - "Backpack (Frame Pack) — 6 slots, Burden 2" gear: - "Hatchet (Small 1) [Brutal, Utility]" - "Crowbar (Long 2) [Leverage, Loud]" - "Rope & Hooks (from Climbing Kit) (Wide 2) [Anchoring]" - "Weathered Cloak (Small 1) [Warm]" - "Rations (3 Uses) (Small 1) [Food (3)]" notes: - "Warden starts heavy: high capability, meaningful Burden floor."
A12.3 Wayfinder Starting Pack
pack_cards: - "Satchel — 4 slots, Burden 1" gear: - "Climbing Kit (Wide 2) [Rope & Hooks, Anchoring]" - "Lantern (Oil) (Small 1) [Light, Attracting]" - "Survey Kit (Wide 2) [Mapping, Measure]" - "Rations (3 Uses) (Small 1) [Food (3)]" - "Water Skin (Small 1) [Water (2)]" notes: - "Wayfinder is tuned for travel and safe route creation; watch Attracting."
A12.4 Fixer Starting Pack
pack_cards: - "Belt Rig — 2 slots, Burden 1" - "Satchel — 4 slots, Burden 1" gear: - "Tool Kit (General) (Wide 2) [Tools, Heavy]" - "Spare Parts Bundle (Wide 2) [Material: Scrap, Salvage]" - "Lockpick Roll (Small 1) [Lockpicks, Delicate]" - "Med Kit (Field) (Wide 2) [Field Dressing, Sterile (Limited)]" - "Rations (3 Uses) (Small 1) [Food (3)]" notes: - "Fixer is built to keep the party functional; multiple Materials enable Section 9.9 crafting."
A12.5 Speaker Starting Pack
pack_cards: - "Coat (Deep Lining) — 3 slots, Burden 1" gear: - "Trade Goods Bundle (Wide 2) [Barter]" - "Signal Flares (Small 1) [Visible, Emergency]" - "Lockpick Roll (Small 1) [Lockpicks, Delicate]" - "Weathered Cloak (Small 1) [Warm]" - "Rations (3 Uses) (Small 1) [Food (3)]" notes: - "Speaker starts with economic leverage and attention risk (Visible)."
A12.6 Shadow Starting Pack
pack_cards: - "Belt Rig — 2 slots, Burden 1" gear: - "Knife (Small 1) [Quiet, Utility]" - "Lockpick Roll (Small 1) [Lockpicks, Delicate]" - "Dark Wraps (Small 1) [Concealable, Silent]" - "Rations (3 Uses) (Small 1) [Food (3)]" - "Water Skin (Small 1) [Water (2)]" notes: - "Shadow favors low profile; minimal loud gear."
A12.7 Marked Starting Pack (Wild Card)
pack_cards: - "Satchel — 4 slots, Burden 1" gear: - "Lantern (Oil) (Small 1) [Light, Attracting]" - "Eldritch Relic (Small 1) [Whispering, Unstable]" - "Ward Chalk (Small 1) [Warding (Limited)]" - "Journal (Small 1) [Record-Kept]" - "Rations (3 Uses) (Small 1) [Food (3)]" notes: - "Marked starts with power and risk; expect Attention/Doom pressure sooner."