Ready to use examples
Appendix A — Ready-to-Use Examples
This appendix provides table-ready examples for common game objects players will create or draw:
• Gear (cards + tags)
• Packs (capacity + Burden)
• Factions (tags + hooks)
• Conditions (cards that enter decks)
• World & Ruin Tags
• Catastrophes (procedural outcomes)
• Action Cards (standard set)
• Locations (sheets)
• Support Reaction examples (how it looks at table)
• Trauma & Scars (ready-to-apply examples)
• Character Tags (starting + earned)
• Starting Gear Packs (general + per Tree in Section 22.4)
All examples are playable as written.