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Ready to use examples

Appendix A — Ready-to-Use Examples

This appendix provides table-ready examples for common game objects players will create or draw:

• Gear (cards + tags)

• Packs (capacity + Burden)

• Factions (tags + hooks)

• Conditions (cards that enter decks)

• World & Ruin Tags

• Catastrophes (procedural outcomes)

• Action Cards (standard set)

• Locations (sheets)

• Support Reaction examples (how it looks at table)

• Trauma & Scars (ready-to-apply examples)

• Character Tags (starting + earned)

• Starting Gear Packs (general + per Tree in Section 22.4)

All examples are playable as written.