Skip to content

Locations

A8. Locations — Examples (Complete Sheets)

Location format: • Name / Type • Location Tags (3–8) • Stability (boxes) • Local Threat Clock (boxes) • Services • Upgrade slots (blank) • Notes (built-in pressure)

  • name: "Cinderford Crossing" type: "Market Hamlet / River Crossing" location_tags: ["Trade Route", "Half-Ruined", "Watched", "River Barrier"] stability_track: "□□□□" threat_clock: "□□□□□" services: ["Trade", "Storage", "Rumors"] upgrade_slots: ["Defense Branch", "Trade Branch", "Shadow Branch"] built_in_pressure:
  • "Any Loud Scene here gains +1 Attention."
  • "If a Defense Scene fails, River Barrier becomes 'Breached' (distorted)."

  • name: "Moss-Covered Chapel" type: "Sanctuary Ruin" location_tags: ["Sheltered", "Forgotten", "Sacred Ruins"] stability_track: "□□□" threat_clock: "□□□□" services: ["Shelter", "Quiet Downtime"] upgrade_slots: ["Sanctuary Branch", "Archive Branch"] built_in_pressure:

  • "If you remove a Condition here, draw 1 World Card immediately."
  • "At Dusk, treat this place as 1 less Shelter Tag unless defended."

  • name: "Ironroot Encampment" type: "Industrial Camp" location_tags: ["Industrial", "Noisy", "Transient Workforce", "Workshop"] stability_track: "□□□□□" threat_clock: "□□□□□□" services: ["Repair", "Crafting", "Trade"] upgrade_slots: ["Industry Branch", "Housing Branch", "Defense Branch"] built_in_pressure:

  • "Crafting here always adds mandatory 1d10 DANGER."
  • "If Attention is spent at 6+, Iron Tally advances influence here."

  • name: "The Gilded Reach" type: Sanctuary / Market Town location_tags: Supplied, Defensible, Known to Allies, Trade Route, Vibrant Market (Counts as Safe due to 3+ Shelter-capable tags). stability_track: □□□□□ threat_clock: □□□□ services: ["Trade", "Storage", "Rest", "Healing"] upgrade_slots: ["Trade Branch", "Defense Branch", "Housing Branch"] built_in_pressure:

  • "Establishing a new Drive here allows a character to ignore the first Danger escalation in their next Scene"
  • "If Attention is spent at the highest threshold (9+), the town gains the "Indebted" Condition globally until a High-Stakes Social Scene resolves it"

  • name: "Soot-Stained Cellars" type: "Ruined Outpost / Cellars" location_tags: ["Dark", "Claustrophobic", "Looted", "Infested"] stability_track: "□□□" threat_clock: "□□□□" services: ["Basic Scavenging"] upgrade_slots: ["Scavenger Node"] built_in_pressure:

  • "Any Action performed here without a "Light" Gear Tag (like a Lantern) adds a mandatory 1d4 Cost die to the pool."
  • "Clearing this location’s Threat Clock for the first time allows one player to remove the "Exhausted" Condition."

  • name: "The Whispering Weald" type: "Perilous Wilderness / Route" location_tags: ["Expansive", "Resource-Rich", "Unmapped", "Perilous Nature"] stability_track: "□□□□" threat_clock: "□□□□□" services: ["Foraging", "Hunting"] upgrade_slots: ["Outpost Branch", "Wayfinder Node"] built_in_pressure:

  • "Travel actions here during Dusk require a mandatory 1d10 Danger die."
  • "Failing an Exploration Scene here immediately triggers the "Something Watches" Exposure card, increasing local threat pressure."

  • name: "The Archive of Ash" type: "Forgotten Shrine / Hidden Laboratory" location_tags: ["Forgotten", "Ancient", "Trapped", "Echoing"] stability_track: "□□□" threat_clock: "□□□□□" services: ["Knowledge", "Quiet Downtime"] upgrade_slots: ["Archive Branch", "Shadow Branch"] built_in_pressure:

  • "Removing a Condition here is taxing; draw 1 World Card immediately upon doing so."
  • "If a character with the "Haunted" Condition enters, they must immediately trigger their memory flash."

  • name: "The High Bastion" type: "Stronghold / Faction HQ" location_tags: ["Fortified", "Defensible", "Watched", "Militarized"] stability_track: "□□□□□" threat_clock: "□□□□□□" services: ["Specialized Training", "Advanced Crafting", "Faction Ties"] upgrade_slots: ["Command Branch", "Industry Branch", "Defense Branch"] built_in_pressure:

  • "Defense Scenes here are high-stakes; each failure reduces Stability by 1 and damages an upgrade node."
  • "While this location is Safe, characters may integrate a Scar into their identity as an advancement action."

  • name: "The Unmade City" type: "Ruined City / Profane Temple" location_tags: ["Corrupted", "Besieged", "Haunted", "Deep"] stability_track: "□□□" threat_clock: "□□□□□□" services: ["None (Hostile)"] upgrade_slots: ["None"] built_in_pressure:

  • "Exposure drawn here is severe; resolve Critical Damage packages for gear instead of minor damage."
  • "If this location falls (Stability reaches 0), it triggers the Regional Catastrophe 'The Unmaking of Names,' erasing it from maps and memory until rediscovered."