Factions
A7. Factions — Examples (Tag-Defined)
Faction format: • Name • Faction Tags • Tied Locations (optional) • What they want (pressure goal) • What happens when Attention is spent at 6+ (typical reaction)
- name: "The Ashen Compact" faction_tags: ["Mercantile", "Salvagers", "Contract-Bound", "Pragmatic"] tied_locations: ["Crossings", "Markets", "Trade Routes"] wants:
- "Control movement of goods and information."
- "Convert fear into contracts." attention_reaction_6plus:
- "Offer a 'safe' deal that creates Indebted Conditions if refused."
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"Or claim a Service at a Location as 'exclusive.'"
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name: "The Veiled Remembrance" faction_tags: ["Secretive", "Archivists", "Ritualized", "Obsessive"] tied_locations: ["Archives", "Shrines", "Ruins with memory"] wants:
- "Preserve names the world is erasing."
- "Acquire relics formed by catastrophe." attention_reaction_6plus:
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"Demand a memory-price: convert one Condition into a Scar OR lose a Tag."
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name: "The Iron Tally" faction_tags: ["Militarized", "Labor-Rigid", "Defensive", "Suspicious"] tied_locations: ["Workshops", "Mills", "Fortified Camps"] wants:
- "Order through force and quotas."
- "Build strength that draws bigger wars." attention_reaction_6plus:
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"Escalate a Defense Scene: add one extra consequence on the next failure."
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name: "The Wandering Dead" faction_tags: ["Displaced", "Desperate", "Crowded", "Unstable"] tied_locations: ["Roads", "Temporary Camps", "Ruins"] wants:
- "Shelter and food now."
- "A place to become a Location again." attention_reaction_6plus:
- "Arrive at a Location: either it gains 'Overcrowded' or it becomes Contested."