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Factions

A7. Factions — Examples (Tag-Defined)

Faction format: • Name • Faction Tags • Tied Locations (optional) • What they want (pressure goal) • What happens when Attention is spent at 6+ (typical reaction)

  • name: "The Ashen Compact" faction_tags: ["Mercantile", "Salvagers", "Contract-Bound", "Pragmatic"] tied_locations: ["Crossings", "Markets", "Trade Routes"] wants:
  • "Control movement of goods and information."
  • "Convert fear into contracts." attention_reaction_6plus:
  • "Offer a 'safe' deal that creates Indebted Conditions if refused."
  • "Or claim a Service at a Location as 'exclusive.'"

  • name: "The Veiled Remembrance" faction_tags: ["Secretive", "Archivists", "Ritualized", "Obsessive"] tied_locations: ["Archives", "Shrines", "Ruins with memory"] wants:

  • "Preserve names the world is erasing."
  • "Acquire relics formed by catastrophe." attention_reaction_6plus:
  • "Demand a memory-price: convert one Condition into a Scar OR lose a Tag."

  • name: "The Iron Tally" faction_tags: ["Militarized", "Labor-Rigid", "Defensive", "Suspicious"] tied_locations: ["Workshops", "Mills", "Fortified Camps"] wants:

  • "Order through force and quotas."
  • "Build strength that draws bigger wars." attention_reaction_6plus:
  • "Escalate a Defense Scene: add one extra consequence on the next failure."

  • name: "The Wandering Dead" faction_tags: ["Displaced", "Desperate", "Crowded", "Unstable"] tied_locations: ["Roads", "Temporary Camps", "Ruins"] wants:

  • "Shelter and food now."
  • "A place to become a Location again." attention_reaction_6plus:
  • "Arrive at a Location: either it gains 'Overcrowded' or it becomes Contested."