Conditions
A4. Conditions (Condition Cards) — Examples
Condition Card format: • Name • Trigger (when it becomes Ready) • Effect (immediate) • Persistent pressure (while it remains in deck/hand) • Removal (how it gets trashed)
- name: "Exhausted" trigger: "When Ready" effect:
- "Gain +1 Fatigue immediately." persistent_pressure:
- "Next test you make gains mandatory 1d4 COST." removal:
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"Trash during Downtime in a Safe Location (Section 15), or via a specific gear/Tag effect."
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name: "Wounded" trigger: "When Ready" effect:
- "Trigger Trauma if you would gain another harm Condition this Scene (Section 12.2)." persistent_pressure:
- "All physical tests gain mandatory 1d4 COST." removal:
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"Requires Downtime plus treatment justification; trash at Safe Location."
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name: "Shaken" trigger: "When Ready" effect:
- "You cannot Support this Scene (Section 8)." persistent_pressure:
- "Social tests gain mandatory 1d10 DANGER unless done quietly." removal:
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"Trash after a Downtime Scene OR after you complete a Drive milestone (table agrees)."
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name: "Haunted" trigger: "When Ready" effect:
- "Create a memory flash: add a temporary Tag 'Distracted by Memory' to you for this Scene." persistent_pressure:
- "First time you roll OPPORTUNITY 9–12 each Cycle, also gain +1 Attention." removal:
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"Trash only by anchoring it to a Location/Ruin (Section 15) or by transforming into a Scar (Section 12)."
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name: "Indebted" trigger: "When Ready" effect:
- "Mark an obligation to a Faction or Location; the world may spend it at the next Attention reaction (Section 18)." persistent_pressure:
- "Whenever you Bargain Hard, add mandatory 1d10 DANGER." removal:
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"Trash by paying it off in a Social Scene OR accepting a permanent Tag distortion."
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name: "Starving" trigger: "When Ready" effect:
- "Gain +1 Fatigue and add mandatory 1d4 COST to your next test." persistent_pressure:
- "At Dawn, if you do not spend Food, trigger this again." removal:
- "Trash by consuming Food in a Safe Location (must be plausible)."